Tài liệu Bài giảng C++ - Chapter 1 Introduction to C++ Programming: 2003 Prentice Hall, Inc. All rights reserved.
1Chapter 1 – Introduction to C++
Programming
Outline
1. History of C and C++
2. C++ Standard Library
3. Basics of a Typical C++ Environment
4. Introduction to C++ Programming
5. A Simple Program: Printing a Line of Text
6. Another Simple Program: Adding Two Integers
7. Arithmetic
8. Decision Making: Equality and Relational Operators
9. Introduction to Object Technology
2003 Prentice Hall, Inc. All rights reserved.
2
History of C and C++
• History of C
– Evolved from two other programming languages
• BCPL and B
– “Typeless” languages
– Dennis Ritchie (Bell Laboratories)
• Added data typing, other features
– Development language of UNIX
– Hardware independent
• Portable programs
– 1989: ANSI standard
– 1990: ANSI and ISO standard published
• ANSI/ISO 9899: 1990
2003 Prentice Hall, Inc. All rights reserved.
3
History of C and C++
• History of C++
– Extension of C
– Early 1980s: Bjarne Stroustrup (Bell L...
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2003 Prentice Hall, Inc. All rights reserved.
1Chapter 1 – Introduction to C++
Programming
Outline
1. History of C and C++
2. C++ Standard Library
3. Basics of a Typical C++ Environment
4. Introduction to C++ Programming
5. A Simple Program: Printing a Line of Text
6. Another Simple Program: Adding Two Integers
7. Arithmetic
8. Decision Making: Equality and Relational Operators
9. Introduction to Object Technology
2003 Prentice Hall, Inc. All rights reserved.
2
History of C and C++
• History of C
– Evolved from two other programming languages
• BCPL and B
– “Typeless” languages
– Dennis Ritchie (Bell Laboratories)
• Added data typing, other features
– Development language of UNIX
– Hardware independent
• Portable programs
– 1989: ANSI standard
– 1990: ANSI and ISO standard published
• ANSI/ISO 9899: 1990
2003 Prentice Hall, Inc. All rights reserved.
3
History of C and C++
• History of C++
– Extension of C
– Early 1980s: Bjarne Stroustrup (Bell Laboratories)
– “Spruces up” C
– Provides capabilities for object-oriented programming
• Objects: reusable software components
– Model items in real world
• Object-oriented programs
– Easy to understand, correct and modify
– Hybrid language
• C-like style
• Object-oriented style
• Both
2003 Prentice Hall, Inc. All rights reserved.
4
C++ Standard Library
• C++ programs
– Built from pieces called classes and functions
• C++ standard library
– Rich collections of existing classes and functions
• “Building block approach” to creating programs
– “Software reuse”
2003 Prentice Hall, Inc. All rights reserved.
5
Basics of a Typical C++ Environment
• C++ systems
– Program-development environment
– Language
– C++ Standard Library
2003 Prentice Hall, Inc. All rights reserved.
6
Basics of a Typical C++ Environment
Phases of C++ Programs:
1. Edit
2. Preprocess
3. Compile
4. Link
5. Load
6. Execute
Loader
Primary
Memory
Program is created in
the editor and stored
on disk.
Preprocessor program
processes the code.
Loader puts program
in memory.
CPU takes each
instruction and
executes it, possibly
storing new data
values as the program
executes.
Compiler
Compiler creates
object code and stores
it on disk.
Linker links the object
code with the libraries,
creates a.out and
stores it on disk
Editor
Preprocessor
Linker
CPU
Primary
Memory
.
.
.
.
.
.
.
.
.
.
.
.
Disk
Disk
Disk
Disk
Disk
2003 Prentice Hall, Inc. All rights reserved.
7
Basics of a Typical C++ Environment
• Input/output
– cin
• Standard input stream
• Normally keyboard
– cout
• Standard output stream
• Normally computer screen
– cerr
• Standard error stream
• Display error messages
2003 Prentice Hall, Inc. All rights reserved.
8
Introduction to C++ Programming
• C++ language
– Facilitates structured and disciplined approach to computer
program design
• Following several examples
– Illustrate many important features of C++
– Each analyzed one statement at a time
• Structured programming
• Object-oriented programming
2003 Prentice Hall, Inc. All rights reserved.
9A Simple Program:
Printing a Line of Text
• Comments
– Document programs
– Improve program readability
– Ignored by compiler
– Single-line comment
• Begin with //
• Preprocessor directives
– Processed by preprocessor before compiling
– Begin with #
2003 Prentice Hall, Inc.
All rights reserved.
1 // Fig. 1.2: fig01_02.cpp
2 // A first program in C++.
3 #include
4
5 // function main begins program execution
6 int main()
7 {
8 std::cout << "Welcome to C++!\n";
9 //indicate that program ended successfully
10 return 0;
11 } // end function main
2003 Prentice Hall, Inc. All rights reserved.
11A Simple Program:
Printing a Line of Text
• Standard output stream object
– std::cout
– “Connected” to screen
– <<
• Stream insertion operator
• Value to right (right operand) inserted into output stream
• Escape characters
– \
– Indicates “special” character output
2003 Prentice Hall, Inc. All rights reserved.
121.21 A Simple Program:
Printing a Line of Text
Escape Sequence Description
\n Newline. Position the screen cursor to the
beginning of the next line.
\t Horizontal tab. Move the screen cursor to the next
tab stop.
\r Carriage return. Position the screen cursor to the
beginning of the current line; do not advance to the
next line.
\a Alert. Sound the system bell.
\\ Backslash. Used to print a backslash character.
\" Double quote. Used to print a double quote
character.
2003 Prentice Hall, Inc.
All rights reserved.
1 // Fig. 1.5: fig01_05.cpp
2 // Printing multiple lines with a single
//statement
3 #include
4
5 // function main begins program execution
6 int main()
7 {
8 std::cout << Welcome\nto\n\nC++!\n";
9 // indicate that program ended successfully
10 return 0;
11 } // end function main
Welcome
to
C++!
Using newline characters to
print on multiple lines.
2003 Prentice Hall, Inc. All rights reserved.
14Another Simple Program:
Adding Two Integers
• Variables
– Location in memory where value can be stored
– Common data types
• int - integer numbers
• char - characters
• double - floating point numbers
– Declare variables with name and data type before use
int integer1;
int integer2;
int sum;
– Can declare several variables of same type in one declaration
• Comma-separated list
int integer1, integer2, sum;
2003 Prentice Hall, Inc. All rights reserved.
15Another Simple Program:
Adding Two Integers
• Input stream object
– >> (stream extraction operator)
• Used with std::cin
• Waits for user to input value, then press Enter (Return) key
• Stores value in variable to right of operator
– Converts value to variable data type
• = (assignment operator)
– Assigns value to variable
– Binary operator (two operands)
– Example:
sum = variable1 + variable2;
2003 Prentice Hall, Inc.
All rights reserved.
1 // Fig. 1.6: fig01_06.cpp
2 // Addition program.
3 #include
5 // function main begins program execution
6 int main()
7 {
8 int integer1; // first number to be input by user
9 int integer2; // second number to be input by user
10 int sum; // variable in which sum will be stored
11 std::cout << "Enter first integer\n"; // prompt
12 std::cin >> integer1; // read an integer
13 std::cout << "Enter second integer\n"; // prompt
14 std::cin >> integer2; // read an integer
15 sum = integer1 + integer2; // assign result to sum
16 std::cout << "Sum is " << sum << std::endl; // print sum
17 return 0; // indicate that program ended successfully
18 } // end function main
2003 Prentice Hall, Inc. All rights reserved.
17
Arithmetic
• Arithmetic calculations
– *
• Multiplication
– /
• Division
• Integer division truncates remainder
– 7 / 5 evaluates to 1
– %
• Modulus operator returns remainder
– 7 % 5 evaluates to 2
2003 Prentice Hall, Inc. All rights reserved.
18
Arithmetic
• Rules of operator precedence
– Operators in parentheses evaluated first
• Nested/embedded parentheses
– Operators in innermost pair first
– Multiplication, division, modulus applied next
• Operators applied from left to right
– Addition, subtraction applied last
• Operators applied from left to right
Operator(s) Operation(s) Order of evaluation (precedence)
() Parentheses Evaluated first. If the parentheses are nested, the
expression in the innermost pair is evaluated first. If
there are several pairs of parentheses “on the same level”
(i.e., not nested), they are evaluated left to right.
*, /, or % Multiplication Division
Modulus
Evaluated second. If there are several, they re
evaluated left to right.
+ or - Addition
Subtraction
Evaluated last. If there are several, they are
evaluated left to right.
2003 Prentice Hall, Inc. All rights reserved.
19Decision Making: Equality and Relational
Operators
• if structure
– Make decision based on truth or falsity of condition
• If condition met, body executed
• Else, body not executed
• Equality and relational operators
– Equality operators
• Same level of precedence
– Relational operators
• Same level of precedence
– Associate left to right
2003 Prentice Hall, Inc. All rights reserved.
20Decision Making: Equality and Relational
Operators
Standard a lgeb ra ic
equa lity opera tor or
re la tiona l opera tor
C++ equa lity
or re la tiona l
opera tor
Examp le
of C++
cond ition
Meaning of
C++ cond ition
Relational operators
> > x > y x is greater than y
< < x < y x is less than y
≥ >= x >= y x is greater than or equal to y
≤ <= x <= y x is less than or equal to y
Equality operators
= == x == y x is equal to y
≠ != x != y x is not equal to y
2003 Prentice Hall, Inc. All rights reserved.
21Decision Making: Equality and Relational
Operators
• using statements
– Eliminate use of std:: prefix
– Write cout instead of std::cout
2003 Prentice Hall, Inc.
All rights reserved.
1 #include
2 using std::cout; // program uses cout
3 using std::cin; // program uses cin
4 using std::endl; // program uses endl
5 // function main begins program execution
6 int main()
7 {
8 int num1; // first number to be read from user
9 int num2; // second number to be read from user
10 cout << "Enter two integers, and I will tell you\n"
11 << "the relationships they satisfy: ";
12 cin >> num1 >> num2; // read two integers
13 if ( num1 == num2 )
14 cout << num1 << " is equal to " << num2 << endl;
15 if ( num1 != num2 )
16 cout << num1 << " is not equal to " << num2 << endl;
2003 Prentice Hall, Inc.
All rights reserved.
17 if ( num1 < num2 )
18 cout << num1 << " is less than " << num2 << endl;
19 if ( num1 > num2 )
20 cout << num1 << " is greater than " << num2 << endl;
21 if ( num1 <= num2 )
22 cout << num1 << " is less than or equal to "
23 << num2 << endl;
24 if ( num1 >= num2 )
25 cout << num1 << " is greater than or equal to "
26 << num2 << endl;
27 return 0; // indicate that program ended successfully
28 } // end function main
Enter two integers, and I will tell you
the relationships they satisfy: 22 12
22 is not equal to 12
22 is greater than 12
22 is greater than or equal to 12
2003 Prentice Hall, Inc. All rights reserved.
24
Introduction to Object Technology
• Object oriented programming (OOP)
– Model real-world objects with software counterparts
– Attributes (state) - properties of objects
• Size, shape, color, weight, etc.
– Behaviors (operations) - actions
• A ball rolls, bounces, inflates and deflates
• Objects can perform actions as well
– Inheritance
• New classes of objects absorb characteristics from existing classes
– Objects
• Encapsulate data and functions
• Information hiding
– Communicate across well-defined interfaces
2003 Prentice Hall, Inc. All rights reserved.
25
Introduction to Object Technology
• User-defined types (classes, components)
– Data members
• Data components of class
– Member functions
• Function components of class
– Association
– Reuse classes
2003 Prentice Hall, Inc. All rights reserved.
26
Introduction to Object Technology
• Object-oriented analysis and design (OOAD)
process
– Analysis of project’s requirements
– Design for satisfying requirements
– Pseudocode
• Informal means of expressing program
• Outline to guide code
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